To find out how long it takes to tinker a house for Frostgrave and other fantasy scenarios, I looted the waste paper basket. I intentionally did not place any emphasis on accuracy or detail. It should go quickly to find out if you could fill the streets of Frostgrave without much effort. Overall, it took no more than 3 hours to build and paint it. An acceptable time. You should not pay too much attention to details, but there's enough to place it on the tabletop for a game.
Sonntag, 30. Juli 2017
Mittwoch, 26. Juli 2017
The plan was to look for profitable artefacts in the outer areas of Frostgrave. Quick in, fast out. And with a minor demon, who was still summoned up, the hunt should become a child's play. That was the plan. What followed was a disaster.
In the outskirts of the ruins, my group, which had gathered around the elementalist Maldinovic - the GREAT Maldinovic - was surprised by a necromancer and his entourage. And all of a sudden it went very fast. Treasure chests were teleported back and forth, but that weakened the elemental wizard so much that his dark competitor and his apprentice effortlessly succeeded in tearing and releasing the demon from his mental encirclement. It was only thanks to the courageous commitment of the elementary apprentice that the demon could be brought under control again.
But then the necromancer let go of his dogs, which immediately attacked the great Maldinovic, so that the demon was once again free, and immediately attacks one of my nearest mercenaries with his claws and teeth. Only with the help of a scroll Maldinovic' apprentice succeeded in hurling the demon to the top of a nearby tower.
More and more precious items were gathered by the henchmen of the necromancer and one of my mercenaries unfortunately died in a desperate attempt to claim one of the treasure chests. With teleportations and massive, spell-supported jumps, the dark minions retreated with more and more treasures. In a desperate assault on the demon, the mercenaries of the necromancer managed to overthrow the demon from the top of the tower.
Maldinovic and his apprentice, wounded with many injuries, had to retreat rapidly with the remaining entourage and just a small bag full of prey, while the victorious jubilant of the dark henchmen echoed through the empty streets of Frostgrave.
In contrast to the last game, I managed to fail at all of my dice rolls this time. Only two spells worked, and that was because I had to put a lot of the magician's and the apprentice's health into account. Even the simplest dice rolls for shooting and close combat all went south. It was a drama. But it was a drama worth seeing! We had a lot of fun with the easy to play Frostgrave rules.